sagas — work that moves forward in public

Long-running efforts I'm building in public. Each saga is a problem I'm trying to solve in the real world, told as arcs and episodes — not theory, but actual work moving forward.

active sagas

  • HireFlow

    HireFlow is a hands-on laboratory where we build a hiring platform from scratch using a microservices approach.
    Not to follow the hype—but to understand how these systems behave when reality hits:

    • when the database goes down
    • when messages arrive out of order
    • when teams disagree
    • when refactoring is necessary
    • when complexity emerges naturally

    Every arc explores a different facet of architecture: boundaries, data ownership, slicing strategies, refactoring, resilience, and the design forces that shape distributed systems.

    This saga embraces an idea that guides the whole studio:
    a system reveals its truth only when we build it.

    Let’s build HireFlow together—and learn from its evolution.

  • Game Hub

    This saga explored the creation of a Game Hub - a platform designed to host multiple simple games under one structure.

    It starts from nothing but an idea:

    “Can we turn learning architecture into play?”

    Through its first arc, the saga explored:

    • the foundation of a multiplayer-ready game hub
    • Go, APIs, and lightweight cloud components
    • play as a way to understand state, timing, matchmaking, and coordination

    In WastingNoTime, the Game Hub remains a useful artifact: each game as a service, each duel as a message, and each player as a request looking for response.

    Game Hub is paused, not erased.